// Raf Lempens & Bjorn Schobben
#include "SetTargetAbility.h"

SetTargetAbility::SetTargetAbility(Targetsetable* targetsetable): targetsetableInterface(targetsetable)
{
}

SetTargetAbility::SetTargetAbility(const SetTargetAbility& rhs): GameAbility(rhs)
{
}

SetTargetAbility::~SetTargetAbility()
{
}

void SetTargetAbility::Accept(GameAbilityVisitor& visitor)
{
	visitor.Visit(*this);
}

Targetsetable* SetTargetAbility::TargetsetableInterface()
{
	return targetsetableInterface;
}


